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Researching Ant Behavior and Tunnels

Our work on the first portion of our game is nearing completion. This includes our player locomotion, general level layout, and a basic inventory. So I am beginning to do research to better design the second half. We already know we want ants and spiders in game, so we need to design encounters and behaviors for them. Along with that we are planning on having some portion of an ant colony explorable which will require some design as well.

The ants in game are going to be mostly passive. Ants can often be seen forming line as they follow the pheromones trails other ants leave. We intend to use this to give the players a navigational aid. At the beginning of the game players will see some ants carrying of some items. If players follow the ant trail they will be led directly to items. We intend to use this throughout the yard. By creating multiple ant trails the player is given some indication of where to go.

As far as the colony goes, there will be slightly more work in terms of design. A typical ant colony features tons of complex tunnels and would require extensive climbing by the player. However we decided from the outset that climbing and jumping are things we did not wish to include due to the VR. However if we angle the tunnels properly and reduce the number of chambers we can give the player the feeling of exploring a colony without complicating the controls at all. Ants typically use each chamber for different things, so it also gives us a chance to add some variety to that location.

Image result for ant colony
Image from: https://sciencing.com/ant-colony-operate-4728516.html
By including chambers like this and simply angling the tunnels more we could create our own ant colony.

A rough initial version of how our tunnels might look. I will be discussing with the team this coming week about what we feel is needed in that area.

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