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Getting Close to a Playable

I spent a good deal of again this week maintaining our Trello. It's been a few weeks now since we started work, so our initial goals are nearing completion. As a result I had to begin further breaking down our backlog. We are still making what I feel is good progress towards the project.

Along with that, now that more tasks are being completed the build is starting to come together. Connery, Mitch, and myself worked to begin integrating more elements into the build. There were some issues with the item system when importing due to the control set up that we quickly fixed. There were also some additional issues with colliders and triggers that we are still looking into. 

It is great to see so many tasks completed or awaiting integration into the build

Other than that, it was a lot of reviewing tasks and providing direction where needed. The art team seems to be making steady progress which is great considering the difficulty of modeling and animating insects. Our programmers have made steady progress on the needed scripts so we are nearing our first rough playable. Once that gets done there will certainly be a good deal of design work popping up once again as we begin play testing.

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